I'M FEIKO JOOSTEN
Gameplay and Tools Developer
ABOUT ME
I'm a gameplay, audio and tools programmer with over 8 years of professional and more than 12 years of game development experience. If you're looking for a skilled programmer with knowledge about pretty much everything related to gameplay features and/or custom tools for implementing those features, I'm the person you're looking for!
I specialize in using the Unity engine, but I'm not unknown to working with Unreal Engine 4 and 5 or even custom engines. I have knowledge about UI, networking, AI, VR, Unity tools, FMOD and much more.
EXPERIENCE
BlackMill Games | 2023 - present
Programmer
At BlackMill games I worked on Isonzo post-release. Improving the build quality and creating internal tools to improve the development.PixelPool | 2022 - 2023
Unreal Programmer
At PixelPool I worked on improving Dtail Spaces from the application itself to making improvements to the build pipelineVertigo Studios | 2021 - 2022
Programmer
At Vertigo Studios I've helped with the development of After the Fall.Vertigo Studios | 2020 - 2021
Junior Programmer
At Vertigo Studios I've helped with the development of After the Fall.Vertigo Studios | 2019 - 2020
Programming Intern
At Vertigo Games, I was tasked with creating gameplay features and tools to support the design team.Free Roam VR | 2017 - 2018
Game Programmer
During my time at Free Roam VR I helped out with the development of multiple free roam experience VR games. I've also had the opportunity to work on Slack bots.Spinny Technologies | 2016 - 2017
Lead Programmer
At Spinny Technologies, I was tasked with improving the already existing code base and the creation of iOS and Android builds.Codeglue | 2015 - 2016
QA and Programming Intern
Codeglue gave me the opportunity to do QA work for Terraria mobile and 3DS. They also gave me the opportunity to work with the Gear VR.
EDUCATION
Breda University of Applied Sciences (BUAS), Breda, the Netherlands | 2016 - 2020
Creative Media and Game Technologies
BUAS taught me to work in bigger teams, make custom engines and publish games.Noorderpoort, Groningen, the Netherlands | 2012 - 2016
Application and Media Developer (Game Developer)
Noorderpoort learned me basic programming in C# and C++, with the main learning tool being Unity3D.